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Introduction to 3D Animation-Syllabus

THOMAS JEFFERSON HIGH SCHOOL
COMPUTER MAGNET COURSE –3D Level 1-2
COURSE DESCRIPTION AND EXPECTATIONS
Instructor:  Mr. Jerry Esparza
Credit:  5 Semester Hours
Prerequisite:  Rich Media
Phone:  720-423-7135
E-mail:  jerry_esparza@dpsk12.org

Date: 2010 -2011

Download 3D Class Syllabus pdf file

COURSE DESCRIPTION

MAKE-UP and LATE WORK Excused Absence: The student will be allowed one day for each day absent, plus one extra day to make up work and tests missed. Unexcused Absence: The student receives a grade of no more than 50% of any work missed as a result of an unexcused absence.
Late Work: I realize there will be times when unforeseen circumstances (particularly with computers) make it difficult for work to be completed on time. Students need to work out a plan with the teacher if such situations occur. After the due date, grades points will decrease daily by 10% up to 50% of possible points. Please plan for the unexpected when completing assignments so that there is ample time to complete all work on time. Open Lab: The computer lab will be open during lunch at least 3 days a week for students who need to complete make up assignments. See posted schedules for lab days. Also open during Excel time on Wednesday.
GRADING Grading will be based upon assignments, journals, projects, and participation. There may be a group project where individuals will be responsible for their share of the group project. There will also be a team grade. Grading is cumulative for the semester. Student with grades below a C will be expected to use Excel Time.

COURSE CONTENT
Course content will include, but is not limited to:   

Personal & Project Management

•Introduction to and practice with techniques for individual and team planning.
•Use of a Project Management Template to organize individual and group projects.
•Use Inspiration software as a tool to aid brainstorming and organization.
•Use project management skills to plan and complete a team challenge.
•Maintain Wiki webpage to organize, display, and manage projects

3D Animation and Graphic Principles

3D animation terms and definitions. 
Storytelling Elements Hero’s Journey. 
Design principles- Color Theory
Design principles- Composition.
Modeling- Styles 
Animation principals
Modeling approaches
Modeling techniques
Designing –Texture
Designing- Lighting

Creating 3D models with Cinema 4D

• Overview of Interface
• Creating simple polygons
• Creating hypernurbs • Adding textures
• Using Splines
• Manipulating Lights
• Adding HDRI’s
• Learning the timeline-animation
• Rendering  

Basic use of Photoshop and Illustrator for 3D Design.

Learn the interface and tools
How layers are used
Understanding the color picker
Using  filters to create surface textures

ASSIGNMENTS:

Journal: 2-3 entries a week- due within the 1st 15 minutes of class

Participation: Being in class on time, staying on assigned task (no internet surfing), bring your headphones Personal Management: Setting goals, responsibilities and timelines, organized folders, back up working files Daily Assignments: Watch or read tutorial, complete skill building assignments, turn in assignment Project: There will be one or two RFP assignment projects..
Final: There will be a project final at the end of the semester. Weight grade is about 30% for semester grade.